#ifndef MAP_LAYER_H
#define MAP_LAYER_H

#include <vector>
#include "tilesystem.h"

namespace griselda
{
    namespace map
    {
        class map_layer
        {
        private:
            std::vector<tile_id> m_tile_vec;
        public:
            map_layer(unsigned int htc, unsigned int vtc);
        };
    }
}

#endif
